ASSASSIN VINES – 5e stats
Large Plant - Neutral Unaligned

Armor Class 13 (natural armour)
Hit Points 85 (10d10 + 30)
Speed 5 ft.


STRDEXCONINTWISCHA
20 (+5)
10 (+0)
16 (+3)
2 (-4)
13 (+1)
9 (-1)


Damage Resistances cold, fire
Damage Immunities lightning
Senses blindsight 30 ft., passive Perception 11
Languages N/A
Challenge 4 (1,100 XP)

False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.

Entangling Vines. The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC: 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC: 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.

ACTIONS
  • Multiattack. The assassin vine can make two melee attacks: two slams or one slam and one constrict.
  • Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature grappled by the assassin vine. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 15) if the assassin vine isn’t already grappling a creature. The grappled target is restrained until the grapple ends.


** Please Note: Images are for illustrative purposes only **